Category Archives: social networks

Vocaloid 2; Value from Efficiency; User-Generated Content distribution

I’m still impressed with the abilities of the Vocaloid 2 software (found via Boing Boing). Put in a melody and lyrics, and the software generates singing.

It sounds pretty good. Try this sample:

The opera sequence from Final Fantasy 6 — one of the most touching sequences from the best RPG I’ve ever played.

Watching this brought back good memories of the experience playing the game, and that’s partly what makes Vocaloid memorable for me.

The singing isn’t perfect — one comment remarked that the singer sounded like she’d a cold — but this is a technological factor. As coding gets better, so will the voices. But it may not matter — most people are willing to accept less-than-ideal quality media in certain contexts, compression codecs affect sound quality, and when you’re listening to music in a subway train, bus or car you can’t tell anyway.

The value of Vocaloid lies in how it flows with the trend for more user-generated content. It fits in nicely with existing distribution chains for user-generated content. Make a song with Vocaloid, overlay on a video file and upload to YouTube.

(Does it still make sense to call UGC a “trend”? Isn’t it already here and a part of our lived experiences?)

I’m also struck by how YouTube has become a music player although it began as a video-sharing site. This serendipitous use has been driven by the sheer ease of use and easy availability via laptops and widespread broadband.

Compare this with how people rarely used CD-based gaming consoles like the Playstation to play music. Clearly it was silly to turn on the player and a TV set to play music when it was much more efficient to use a CD player. Even a Discman with speakers plugged in was a preferable alternative.

So functionality is nice, but if it’s not efficient relative to current alternatives the functionality won’t add much value to the user.

Although Vocaloid is aimed at otaku, there must be similar groups that would buy such software.

Let’s consider characteristics of the otaku audience — predominantly teenagers, tech-savvy, relatively affluent and of course, a little obsessive.

Hmm… has anyone tried packaging Vocaloid for Christian rock fans?

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Lughenjo: crowdsourcing by The Economist Group

Interesting way to one-up competing info and consultancy groups:

So how does it work?

In a nutshell, non-governmental organisations (NGOs), charities and other organisations – as well as entrepreneurs active in developing countries – will be able to post tasks on Lughenjo asking for help in solving problems. Qualified individuals can then provide such help by donating their knowledge and skills. By connecting these two groups Lughenjo will create a marketplace for good and a new channel for skills and knowledge transfer.So what difference can it make? We can’t help but think that if we allow The Economist Group’s community to give their time and expertise online – quickly and easily – then something great will happen. Initially we’ll start small. Lughenjo users will be able to answer questions that are posed by accredited international development organisations. Think Yahoo! Answers for good.

The key will be what happens later, when tasks become more complex. Imagine a CEO examining a business plan for a developing world social enterprise. Or when one of the 450 000 finance and accounting professionals of CFO and Economist.com can look over the books of an NGO in Nairobi. The possibilities are endless. What’s more, by allowing skilled, smart, professionals to help development organisations, they will help solve development problems with market-based solutions.

But what’s the business model? Lughenjo will be a social business enterprise. A business that does good, and returns a profit. To do this we’ll do what media companies do best and put ads in front of eyeballs.

Read more about Lughenjo by Project Red Stripe.

(from psfk.com)